AI Insights · Timothy · January 2022
Top 5 Platformer Games in Switzerland Q4 2021
The top 5 platformer games in Switzerland during Q4 2021 showed varied performance in weekly downloads, revenue, and active users. Key insights reveal trends in user engagement and monetization.
In the fourth quarter of 2021, the top five platformer games in Switzerland exhibited diverse trends in downloads, revenue, and active user engagement. Here’s a closer look at the performance of these games:
Stumble Guys from Scopely, Inc. saw substantial growth in both revenue and user engagement. Weekly revenue peaked at approximately $4.8K in early December and remained strong through the end of the quarter, with a notable spike to $4.2K in mid-December. Weekly downloads showed a steady increase, reaching around 4.2K by the end of December. Active users also grew significantly, starting at around 8K in late September and climbing to nearly 17.6K by the end of the year.
Fun Run 3 - Multiplayer Games by Dirtybit AS experienced fluctuations in revenue, with a noteworthy peak of about $2.3K in the week leading up to Christmas. Downloads varied throughout the quarter, reaching a high of nearly 1K in the final week of December. Active users increased steadily, from approximately 3.4K in late September to around 4.3K by the end of December.
Subway Surfers from Sybo Games ApS maintained strong user engagement and revenue throughout the quarter. Weekly revenue reached a peak of approximately $2.3K in the last week of December. Downloads surged significantly in December, peaking at over 10K. Active users showed consistent growth, starting at around 93.4K in late September and reaching nearly 124K by the end of December.
Super Mario Run from Nintendo Co., Ltd. displayed moderate revenue trends, with a peak of about $1K in the final week of December. Downloads varied, with a notable rise to approximately 2.2K in the last week of December. Active users saw a steady increase, peaking at nearly 6.8K in the same period.
Angry Birds Transformers by Rovio Entertainment Oyj had fluctuating revenue, with a peak of around $1K in mid-December. Downloads remained relatively low, peaking at 76 in both late September and late December. Active users showed minor fluctuations, maintaining around 150 to 185 throughout the quarter.
The data for this analysis is sourced from Sensor Tower. For more detailed insights and trends, visit Sensor Tower’s platform.